nemorathwald: (hacker)
A poster in Ops at U-Con advertised seeking geeks to be interviewed, for an honors thesis about geek culture. So I emailed Rachel Yung at and signed up. If you self-identify as a geek, Rachel wishes you to do likewise. Here is a transcript of the interview.
Read more... )
nemorathwald: (Default)

I'm gaining skill in Second Life. This Aztec/Egyptian/Greek/Chinese hybrid is based loosely on a prehistoric Japanese idol called a "Ueno." He's a creation of mine for the Intensive Course In Spoken Lojban. It will be a web comic created by taking snapshots of scenes we set up in Second Life, and the dialogue will be in MP3 files in Lojban. In each exercise, the student character will be in a different situation in which he must figure out the language of the natives (Lojban, naturally), and select the correct reply in Lojban from multiple choice to proceed. Do you remember the TV show Quantum Leap? You can think of this character as the student's "Al". He knows the native language; he refuses to translate but is happy to coach.
nemorathwald: (Default)
Every time I go to a convention, there is usually an anime room. Sitting in there watching the otaku enjoy subtitled animation from Japan, I am impressed by how powerfully this medium spreads a foreign language through other cultures. I think back to the anime conventions I've visited and consider the classes on Japanese that they teach there! An entire subculture exists online, called "fansubbing", for amateur hobbyists to translate Japanese culture into English and other languages before it is officially released.

For another example, audiences hear Klingon spoken with subtitles in Star Trek, or Quenya spoken with subtitles in The Lord of the Rings, and are captivated by the setting that language creates. Not only could Lojban gain the speakers that it needs by using this effect, we'll have fun creating a film!

Animation once required prohibitive amounts of time and money. But with the advent of machinima, that's no longer true, if you're willing to settle for relatively crude computer animation.Read more... )Much of the work could be distributed among multiple people who become excited about this project. It would require:

1: finding or writing a story.

2: converting it into a screenplay format with dialog and voiceovers.

3: drawing storyboards.

4: translating the script into Lojban.

5: modeling the characters, props and sets in 3D.

6: if we decide to use Second Life, probably purchasing land and paying to put the models in it.

7: puppeteering and recording the models in machinima software such as Second Life.

8: recording our voices acting the Lojban script.

9: editing it all together with music and English subtitles.

10: posting it to Youtube and Google Video.

11: submitting the link to my friend Cory Doctorow at BoingBoing.net who will probably blog the $#14 out of it.

12: welcoming the influx of newbies.
nemorathwald: (Nemo Benmergui Second Life)
Thanks for alerting me to this, [livejournal.com profile] thefile! It's only a matter of time before [livejournal.com profile] cosette_valjean and I can explore the online virtual world of Second Life simultaneously, side by side. A version of the SL client program that can run on my Linux computer is under development-- long rumored of-- and has now been revealed. Linden Labs made a early and incomplete Alpha version of the software available for download and bug-testing.

I've downloaded it, and much to my surprise, the license says it contains source code. It also says that permission is given for anyone to modify and distribute it. That smells like Open Source Software to me, even though it's an Apache license which I'm not familiar with, rather than a GPL. If so, this is more incredible than I thought. Is this an act of self-destructive heroism on the part of Linden Labs?Read more... )

Can some of you tell me more about this license, or about running web services? Do you think LL is crazy like a fox? What are they up to? In any case, I'm thrilled that Linden Labs has made this move, and hope that they are rewarded.

Second Life

Jan. 9th, 2006 11:40 pm
nemorathwald: (Nemo Benmergui Second Life)
Sweet lard and heavenly butter. You are not going to believe this. I can hardly believe it myself. As you can see from the image behind the lj-cut, I am actually drinking tea at a tea party in a Neo-Victorian finishing school, and I am actually enjoying it.

It doesn't hurt that my tea-drinking compatriots are Steampunks, it's a scene out of Neil Stephenson's science fiction novel The Diamond Age, and this is a well-attended discussion group about the cutting edge of desktop minifacturing appliances. Aha, well that is impossible to resist.Read more... )

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