nemorathwald: (2017)
Penguicon started off in 2003 as a science fiction convention fused with an open source software conference, and blossomed into a convention of all geeky interests. The highest attendance, in the late 2010s, was about 1600. After the pandemic, it was a couple of hundred. For the first time, in 2025, there was no Penguicon. 2026 might be its last year. I'll draw its arc in broad outlines. Changes to technology and the hotel industry are equally important, but can be their own entire essays. A scene is a set of norms. This will chronicle changes to social norms over decades. I will not name specific people, and will not detail the blow-by-blow of the complaints specific individuals have with each other, which were due to our internal differences in conflict-resolution styles.

tldr: The focus of any all-volunteer org shifts from the positives we want to acheive to the negatives we want to avoid. There is a resurgence of focus on the positives, and if this excites you, please join us.

Part 1. The Decades
Part 2. The Long 2000s: Penguicon And Low Stakes
Part 3. The 2010s: Penguicon And High Stakes
Part 4. The 2020s: A World Crying Out For Resistance

Part 1. The Decades
 
To understand the history of Penguicon requires going back a few years, and understanding a period called "The Long Aughts" or "The Long 2000s". It was from 1994 when Netscape Navigator was released, but really got a full head of steam around the turn of the century, when the early-adopters were finding people through the internet who were weird in all the same ways. They began to speak of the information commons a lot. One might call it a time of relative social cohesion for hackers, hipsters, and hippies. The theme was anti-monopoly. The ethos of open-source. The Jargon File. The early blogosphere as it developed norms. Creative Commons licenses. Wikipedia’s founding ethos. Burning Man’s expansion. The indie web. These things all shared a kind-of cohesive ideology, combining a gift economy with self expression. Most important, it combined permissiveness with risk-tolerance.

Into that environment came a 2001 whitepaper titled "Conventions At Light Speed: What Hackers Can Learn From SF Fandom". It's still a great paper, and I recommend you read it. It resulted in the first Penguicon in 2003. That was my first convention, and I immediately got involved, and made Penguicon the central thing I was doing with my life for most of two decades.

It seemed as though every second person I met at Penguicon was carrying a concealed firearm, a root kit, a legal defense fund, and a pocket copy of the Bill Of Rights. Libertarianism was out and proud in a way that it could not be in most other spaces. But the other half of the attendance base felt very different! I've never seen so much interest in socialism or Universal Basic Income anywhere else. (UBI was the topic of a keynote, "Star Trek Economics". I held several panel discussions on it.) That decade felt like the future was open and anything was possible, so people with different norms were able to co-exist for a while, in the hopes that the contradictions would all somehow shake out. We were told that fusing the norms of hackers with that of fandom couldn't work.
 
The Long 2000s ended with the arrival of social media, which turned hobbyist-friendly technologies into monopolies, closed brands, and walled gardens. Smartphones as a one-way consumption device, and algorithm-driven web 2.0, drove a wave of depression, anxiety, and self-harm. The change to online social dynamics made "The Eternal September" of Usenet in 1993 look like nothing by comparison. "The Long 2000s" mostly collapsed as a cohesive social force in a storm of moral-emotional content and punitive dynamics. I'll discuss in the section on the 2010s how that affected the Penguicon vibe.

It turned out the naysayers were partly wrong and partly right. Wrong that it would collapse immediately, and right that it eventually would undergo a stark shift, characterized by a collapse of internal trust among the convention organizers and attendees. Again, I won't mention anyone by name or go into the detailed blow-by-blow here.
For the next bit, I'm going to put on a different hat. I'll speak on behalf of the spirit of that decade, and I'll advocate for decisions you might not agree with, as though we are in 2003. But we're not. It was very much of its time. You're going to want to protest that conditions in the 2020s are different. Technology, the economy, the hotel industry, and common norms have changed. But I hope you just understand why Penguicon was able to succeed in the first place, even if you think it was an unsustainable dream.
 
So here goes. I'm putting on that perspective starting ... now.

Part 2. The Long 2000s: Penguicon And Low Stakes
 
There was another time when we didn't know if there would be another Penguicon: the first Penguicon.

T-shirt and schedule book cover illustration from the 1st Penguicon
At the first Penguicon, bad news: it's game over! But good news: it's game over! The illustration by J.D. Frazer from the t-shirt and front cover of the first Penguicon's schedule book.
 
Penguicon started because ConFusion had gotten too risk-averse, and the other convention held in the spring, ConTraption, had died off completely. What made ConFusion start to decline at the turn of the century, and Penguicon take away most of its oxygen, was Penguicon's willingness to risk its own bankruptcy and dissolution, and ConFusion was covering their ass. ConFusion had a bank account and a lot of name recognition which drew attendees. They had something to lose. The upstart had nothing to lose.
 
A bunch of rebels struck out on their own with a vision to let people do good things for themselves and each other and get out of their way. They were people who start things, so if the whole thing crashed and burned, the same people could start something else. It's better for the event to come to an end having done something wonderful, than to prevent risk by saying "no" to the ways attendees want to provide value to each other. This resulted in a massively participatory scene.
 
We were inspired by an era in which open-source hackers voided warranties in order to escape control by big tech, and fans wrote fan fiction without asking permission first. In that spirit, we had a mascot and logo, Starfleet Tux, who was a mashup of intellectual property owned by two other corporations. We should not have changed it to a new logo.
The original logo, Tux the Linux penguin wearing a Starfleet uniform
The original logo.
A logo of a penguin riding a rocket, framed inside a hexagon.
The new 2011 logo.

Bear in mind this was post-nine-eleven, "if you see something, say something," a paranoid time when you could get in trouble for flash mobs or alternate reality games. Real safety is empowering ourselves and each other to get better at danger. Instead, "safety" was used to mean "control". The normies were spooked by anything that was in any way surprising, unexpected, or not under top-down control. In the wider culture, it looked like the death of all adventure, but the culture of Penguicon centered around risk-tolerance and permissiveness. We had a lot of arguments in which I kept saying to other organizers and attendees, "don't let the terrorists win". This was the decade in which, when I said that, it worked.

All of the things we did were in the spirit of Do-It-Yourself, without mediation from entertainment conglomerates, big tech, and nationalized hotel chains (a big part of our success was the flexibility that chains used to give to management of their individual hotels, to make deals to increase their business). As a result, some things at Penguicon challenged conventional wisdom. Here they are in a list.
 
1. We had the aforementioned logo which used IP from two other institutions who were known to be pretty lenient with their fans.
 
2. We served a keg of beer in the Consuite. Even though we were carding everyone, some thought it was potentially a legal grey area.
 
3. Some people showed each other movies and anime with no regards to licensing.
 
4. Attendees routinely got naked in the hot tubs and the pool. (No one would have done this if we had not sold out the whole hotel.)
 
5. A swordfighting group dressed participants in body armor and gave them fake semi-automatic weapons with orange tips to show they were fake, and staged something like a SWAT entry simulation exercise in selected hotel rooms. They literally rappelled from the balconies.
 
6. Most famously, we made ice cream with liquid nitrogen, which is about as dangerous as boiling water on your stove, but people were quite afraid of it at first. When we were done, we would throw the leftover liquid nitrogen into the swimming pools, producing a huge billow of steam. The first time we did this, I immediately put the video on my YouTube channel. Because of this, I have more than a thousand subscribers. The video has eleven million, seven hundred thousand, five hundred and eleven views. The vast majority of the five thousand plus comments are telling us we must be out of our minds.
 
7. At first we did not have, or want, event insurance. Again, if the event fails, the LLC soaks it up and collapses, which is why LLC stands for limited liability corporation. (You can tell me you don't believe you're individually protected, but remember, I'm putting on the perspective as if it's 2003. In that decade, I frequently heard about not being able to "pierce the corporate veil".)
 
8. We were able to offer 24-hour consuite (a hospitality suite full of complementary snacks and couches, with a bathtub full of ice and complementary canned drinks), because we did not yet post someone to supervise inside it. We only posted someone to check badges outside of consuite because it was a cost center, but once you were in, there was no babysitter. Likewise, we did not yet put anyone in the board game room to supervise board gamers. I routinely left my entire board game collection unsupervised on a table and got it back at the end of the weekend. We acted like attendees could be trusted even if they sometimes can't. This has a huge effect on people feeling like they're trusted, and that they're attending a convention with generally trustworthy attendees.
 
9. Penguicon was not for self-infantilized people. We considered attendees to be full adults capable of adulting, and if they were not, that sounds like a you problem. We did not consider them to need organizers to serve as unpaid law enforcement, investigative journalism, jury duty, emotional counseling, mediation ... and hell, sometimes even a touch of crisis management and suicide watch now and then. In the 2010s we started getting grown adults rocking back and forth in the fetal position in an elevator lobby, or discovered in a dissociative fugue state in a stairwell. We should ask them not come back next year unless they bring someone to be their caretaker who never lets them out of their sight. But that's talking about the 2010s, so I'm getting ahead of myself.
 
We were not able to find a way to get around the pressures for us to change many of those. But we proactively and voluntarily overturned the rest of them to cover our asses. We are now in the risk-averse place ConFusion was when Penguicon took over from it. And we are probably about to be in the place ConTraption was: stepping aside for what's next.
 
Self-determination, self-reliance, liking who you are, starting something new, and taking risks responsibly, are partially just aspirational qualities, which we only partially achieve in reality. But we must aspire to them. Otherwise, we may as well just attend corporate-run conventions that treat us like children. That also would mean, there would be two levels. At the top level, for-profit conventions have professionalized staff, who are employees. They are treated as trustworthy authorities, and we attendees are not. We are there to contribute only money, and they are only there to get paid money, and so, they are the only ones who need to do work. We're passive consumers. A convention of engaged participants and co-creators goes hand-in-hand with a gift economy. A gift economy withers away when there is professionalization.
 
Perhaps someone can say that convention attendees cannot be trusted! And they might be right. But that disproves and refutes the Penguicon experiment which caused our original explosion of engaged participation. You can advocate to change what Penguicon is, but I'm asking you, please, don't [sanewash](https://en.wikipedia.org/wiki/Sanewashing) it to flush it down the memory hole, as though we always played it safe.
Taking my 2000s perspective off, and putting my 2010s perspective on... now.

Part 3. The 2010s: Penguicon And High Stakes

The Early Twenty-Teens: The Geeks Inherit The Earth

I was libertarian in 2003, and by the 2010s, I was not. I noticed those who show up to help do the work are motivated by a communalist attitude. I heard rugged individualists talking a big game, but they didn't put in the work. If you want to own your computer instead Big Tech owning it, it takes work. If you want to own your convention, it takes work. Not just talk.

Penguicon started out with a lot of well-specified strong sub-pieces held together by an ethos (which I described above). Over and over, the leadership stated a deliberate intention to never say "you can't present about that here". It turns out, when you open those floodgates, it slowly transforms into a vaguely-fuzzy monoculture which doesn't know what, if anything, holds it together.

I would often describe Penguicon the way I did in the 2000s section of this blog post. But it was increasingly inaccurate. If you want to attend an event in order to talk about the issues of the Electronic Frontier Foundation, and you attended Penguicon in the mid-to-late 2010s, you might look around and ask yourself, "this is fine, but why did I choose to come here instead of somewhere more specific?" This is a result of our success. The geeks inherited the earth. An event for everybody isn't an event for anyone in particular. A lot of the open-source technology talks drifted away like the elves leaving Middle Earth. It's been a long time since there was a significant tech presence at Penguicon, even though it's technically inspired by open-source software. How did that happen? Part of that was a change in the overall society. We won. Geekiness was the safe and normalized pop-culture mainstream, so what need was there to go to a convention? (The answer is, you go for the permissiveness and risk tolerance.) This was accompanied by a society-wide decline of deviance.

The Early-To-Mid-Twenty-Teens: The First Wave Of Misanthropic Edgelords

I wish I could end the 2010s section here.

During its first decade, Penguicon had its share of zealots, but their perceived villains were things like Microsoft or the RIAA or DMCA. It wasn't each other.
 
Penguicon went through two very different waves of overly-online radicalized edgelords in the 2010s. Each wave seemed to gain strength from group membership in a shared grievance, far more than membership in fandom at large. To maintain their membership in their radicalized subculture, they had to feel futility that their concerns could be addressed. If you thought there was hope, you would be cast out of the group of edgelords, as a milktoast compromiser.

Let's start with the group that later came to be called "the alt-right". No sooner had the majority of Americans gotten on social media around 2012, these young men began to impose seemingly-endless social media moderation work on Penguicon. This faction seemed incapable of participating in a disagreement with anything other than implicit insults and implicit threats. Vitriol was used as a first resort.

Within a few years, there was gamergate, which you almost certainly know about. Then there was the Sad Puppies and Rabid Puppies campaign to do ballot-stuffing on the Hugo Awards. A few of them just wanted to get some more conservatively-oriented stories and novels onto the slate. But soon, the prevailing popular strategy among those who participated was to make the entire slate of award nominations into works that would lose to "no award", in order to ruin that year's Hugos for everyone as retaliation.

Attacking our most important awards makes one thing clear to everyone: that you no longer consider yourself part of our community and do not wish to be.

This began a slow but steady landslide of guilt by association. Soon, central members of the community, who had set the tone for our social norms ever since the founding, who were various levels of conservative, both large-C and small-c, very publicly ended their involvement in Penguicon.

At that point, you could not have conservative leanings in fandom at all. To be clear, I personally have voted straight-ticket Democrat my entire adult life, and I had just endured years of abuse as a social media moderator where exactly one side acted out performative cruelty while a broad coalition of others with various political perspectives unified against them to be calm and reasonable. I know plenty of reasonable conservatives, but where were they lately? The only "conservatives" we seemed to attract now wanted to burn everything down! We started seeing public posts about plans to sabotage Penguicon while wearing full-body costumes to hide their identities. At the time, I thought, good fucking riddance.
 
I was not thinking through what was going to happen when fandom became fully unified about who to hate.

The Late Twenty-Teens: The Second Wave Of Misanthropic Edgelords

It's been said that the farther you get to the extremes of the political spectrum, the more you have in common with the other farthest extreme, and the less you have in common with the non-radicalized. The spectrum is curved to bring them together like the tips of a horseshoe.
 
Those who tend to use cruelty will jump on whichever bandwagon provides a justification for cruelty. After the Sad Puppies debacle, cruelty in fandom could happen with impunity if the motive was that it would make the alt-right angry that we're treating each other with militance and a stance of groveling apology. Anyone who tried to speak up and say "hey, cruelty to each other is actually never the answer", would, themselves, be shouted down. The fiction publishing industry came to seem like an endless stream of moral panics on social media. The edgelords were no longer the outsiders; routinely, they were fiction authors presenting on panel discussions. During the previous wave, members of the alt-right had given me what, at the time, sounded like absurd paranoid fantasies about how the majority of us would be supposedly driven out for insufficient political zeal. I was flabbergasted when, in the late 2010s, those stories started to come true. I felt like I was going crazy. Nobody credible tells those stories, or would believe me if I told them.

Several people associated with Penguicon, who, years before, were sympathetic to the alt-right, now flipped their political valence to the opposite. When a person wants to emulate a Batman villain such as The Joker, they have no actual ideals. During the final years of the 2010s, they began a campaign of sabotage, death threats, stalking at people's homes, and intimidation, against the organizers. That story ends in an incarceration.

We could not stand up to them as easily as we could stand up to the alt-right, because the story the public was ready to believe, was that convention fandom was a cesspool of oppressors and abusers. All that a bad-faith actor has to do, is commit misconduct and sabotage, then tell that story to the public in their defense, and the wisest and most stable among us are not sure who to believe, while the most emotionally-reactive Penguicon attendees on social media amplify a false narrative without question. Some of the most valuable Penguicon organizers had always been neurodivergent, traumatized, or disabled, and in the late 2010s the language of those important concepts were being constantly misappropriated by cynical opportunists.

I was given more reason to feel fear for utter social exclusion from my community, as well as for my physical safety, than I ever had from the alt-right.

Trust evaporated. We started tripping over each other's feet because we were keeping secrets. Organizers started shutting out other organizers from crucial information, often preventing them from performing their job functions. This is because there were credible threats of murders that supposedly were planned to occur at Penguicon during the convention, and very few could feel sure which volunteers were secret accomplices. In the 2000s, organizers had monthly social gatherings, and routinely went out to eat with each other after convention committee meetings, and got to know each other, building trust which would have solved this. Ten years later, offline connections had been long gone.

Throughout the mid-to-late twenty-teens, it became more and more difficult for me to continue to describe "what is Penguicon" and have it still be an accurate description of what you would experience. For example, hundreds of times, I told people "if you want to provide value to other people in some form at Penguicon, and you're not causing anyone any problems, it's really hard for anybody to stop you." That became gradually less true as we took on a "see something, say something" set of norms. It was reminiscent of the post-nine-eleven social norms Penguicon had so vigorously opposed from the beginning.

The Loss Of Madcap Penguins In Our Symbolic Imaginary

In 2004, two attendees wore intentionally-paired costumes: one wore a blue butterfly costume (the logo of Microsoft at the time), and the other wore the Starfleet Tux mascot costume, chasing his friend through opening ceremonies with an oversized flyswatter. A writeup of Penguicon once wrote admiringly that the Starfleet Tux mascot contrasted powerfully against a Mickey Mouse corporate mascot, describing Tux as something like "running around unauthorized and off the leash". Starfleet Tux was an "imago": an image or template that activates the unconscious and can engage your personal mythology. Part of the mythology here is that by joining together, we can solve our own problems.
 
You can see a transformation in symbolic forms such as the cartoon representations of penguins. In the 2000s, the covers of our souvenir books showed a lot of cartoon penguins committing cartoon acts of violence.

A Penguicon 2004 schedule book cover by Howard Tayler.
A Penguicon 2004 schedule book cover by Howard Tayler, depicting a giant Linux penguin about to step on Microsoft's Bill Gates who is dressed as the Borg from Star Trek, who is saying "Resistance is... umm..."
Illustration by Howard Tayler, part of the back cover of the Penguicon 2004 schedule book.
 
Detail of part of the back cover of the Penguicon 2004 schedule book. Illustration by Howard Tayler, depicting the giant Linux penguin from the front cover illustration, walking away, leaving behind sticky wad under its foot in the shape of a Microsoft Windows logo.
 
Or the penguins are being boozy, singing karaoke, or engaged in a variety of intense challenges like swords or jetpacks. The style seemed to resemble that of troublemaking trickster-deities like Bugs Bunny, suitable for animation for adult audiences such as Looney Tunes.

A Penguicon 2010 souvenir book cover by Howard Tayler,
A Penguicon 2010 souvenir book cover by Howard Tayler, depicting cartoon penguins jet-packing, swinging a sword, concentrating intensely on a book or on a laptop, singing karaoke, drinking a martini, and pouring liquid nitrogen into milk to make ice cream.
 
Throughout the 2010s, the penguins started looking infantilized, like they are for a five-year-old audience. One such illustration was literally Care Bear penguins engaged in a Care Bear Stare. The prototypical Penguicon participant was assumed to be afraid, incapable, in need of protection and care. In need of safety through controlling others, which is the opposite of an environment of risk-tolerance, permissiveness, and trust. In need of an authority to manage risk for them. The loss of madcap penguins is a seemingly-irrelevant detail, but it indicated a real shift in attitudes.
 

By this time, fandom was now more-or-less the same thing as online fandoms. Here's what that means. There are very few "walls", metaphorically, on the monopoly social media platforms. It's decontextualized hypervisibility, the opposite of a Hakim Bey's Temporary Autonomous Zone. It's a "panopticon", all one room, where every person is on a stage, with a spotlight and a microphone. Without walls, performances attract audiences, and audiences transform everyone into a performer. Our brains normally subtly switch our behavior because we are picking up on context clues. The mere existence of the public watching, exerts a subtle influence on every interaction to turn it into highly emotionally-charged winning and losing contexts.
 

Harm and danger are the most powerful argument that can over-rule any other consideration. And so everything becomes about preventing harm and danger (contrasted with the ambitions and desires of which early Penguicon was an expression). On social media, the only way to respond to help with harm and danger is not through physical violence, but through social attack as an expression of care (hence the Care Bears). A social media pile-on is a cheap and meaningless form of care which risks nothing and costs one's self nothing. It costs the social scene everything.
 

This is a panopticon, in which the salient factor about every person becomes their medicalized woundedness; we get classified as a harm-doer, and a victim of harm-doers, simultaneously. Monopolistic culture-producing corporations cashed in on these anxieties for market share. Culture creators ended up with the downside. This messaging from institutions then fed back into the online groups centered around those interests, contributing to increasing instability. Culture-producing monopolistic institutions increasingly adopted their audience's medicalization framework, in which, when we feel uncomfortable, we call that "unsafe".
 

It turned out the same lesson that applies to the libertarians who didn't put in the work to make Penguicon their own, but liked to complain about not feeling at home there, also applied to those who identified with the penguin Care Bears. It turns out if you want to have a voice in a group, actually exercising that voice takes spoons. During the 2000s we elevated and prioritized those who said (correctly or not) they could do great things competently. In the late-2010s and onward, we elevated and prioritized whoever had inabilities, at the expense of those contributing to the group. Surely there's a third way.

I made many of the arguments in this essay for years, in one-on-one conversations, and got nowhere. I seemed to be alone in saying "There is a thing that Penguicon is. Sure, it's nebulous, but it's not everything, and it's not nothing." This is culture-building, which is distinct from top-down control in that it has to work bottom-up in one-on-one conversations. If we have no intentionality about what Penguicon is, it can become anything, and "anything" includes the very things Penguicon was an alternative to. The long 2000s instilled my perspective of human nature, expectations, obligations, power, and what counted as knowledge. I saw that as the reason I gave two decades of my life on this earth to the great Penguicon experiment. Now no one was listening or interested in a vision, at any level of the organization. Had it been disproven and refuted? In 2020, when I realized I could no longer be effective, I stepped down.
 
 
Part 4. The 2020s: A World Crying Out For Resistance
Detail of one of the above images. "Resistance is... umm..."

At the turn of the century, ConFusion and ConTraption had a crisis, and it was our opportunity, and Penguicon was born. With apologies to Antonio Gramsci, in the 2010s, fandom as we know it was dying, and something new struggled to be born. In this interregnum, a variety of morbid symptoms had appeared.
 
To move out of the morbid interregnum, I want a positive vision of what we valued about what we had, and new qualities we might have. I've been getting creative, and I seek those who also want to team up with each other. I'll give you a clue: in 2003, the way to go underground was to go online, but in 2026, being online is the least-underground place. The way to go underground now is to have a crucial layer that's strictly offline. Thriving scenes will be those in which, who gets a voice in group decision-making, and who gets prioritized, starts through in-person relationships that build trust.

I look through photos of all the past Penguicons, and I see people liking themselves. Liking each other. And uncomplicatedly touching each other.

Most of them liked to be photographed. Most of them will flirt with someone in a room party.

Are you wondering why we would need that in 2026? According to Robert Putnam's "Bowling Alone" and the recent Netflix documentary about Putnam’s ideas titled Join or Die, people stopped joining things which form connections. Attending a potluck or a hobby club may not directly affect GDP or climate policy, but Putnam's work showed how the loss of those small, regular, local connections has led to measurable collapse in social trust, public health, and democratic resilience. The local is the bedrock of anything that needs to get bigger.

Every good thing starts from that in our civic lives. Every bad thing comes from a lack of it in our civic lives. People touching each other, liking themselves, liking each other. That means they show off! They have good-natured competitions! They have good-natured disagreements, sometimes passionate, but usually backed by friendly curiosity. I don't see Penguicon photos of people acting like they would act if they thought they were weak, or helpless, or hopeless. They're smart or fun or sexy or all of the above, and they know it.

There are a lot of movements we need, and all the useful movements will be based on what I see in these photos. Those are the movements imaginative enough to move toward something new and not away from the supposed least-bad alternatives. "Away" is not a direction. Only toward.

Movements based on other things, such as militance, which is the infliction of fear, or penitence, which is the infliction of guilt, might sound more badass at first. They have a dismal track record as methods of improving the world. If you tell people that the world deserves to be burned to the ground, they'll burn it to the ground to prevent you from getting anything you want. And if you hear that and you're looking for who around you is to blame because they want the world to burn to the ground, your focus is on the wrong place! Because again, "away from them" is not a direction. You are smarter or funnier or sexier or warmer than you know, or all of the above, and you can do better than "away".

A popular resistance, a successful resistance, and most importantly a durable resistance, is built by people who like themselves. Who like each other. Who physically touch, in person. Throughout history, this has been the force behind the good and successful social movements full of courageous people. Liking themselves. Liking each other. Touching comfortably as an expression of trust.

You'll encounter someone who thinks being a good person requires us to be miserable, or to sit down and shut up except to apologize. Their political praxis is the same-old-same-old, and their resistance to the status quo is dead on arrival. Having said that, I will pay no further attention to them, and turn toward what works.

To make Penguicon possible, the people I see in these photos would pool together to sleep six to a hotel room if they had to, as long as they knew two of them and the rest were vouched for. That's not a hypothetical, I'm saying it's what we _did_! Someone who still would do that in 2026 is who I would trust to hide people in their attic.

Either what's going to come next for Penguicon is the most exciting thing we've ever done in years, or we go out with a bang and it's _still_ the most exciting thing we've ever done in years, and then there's a lot that gets freed up to do what comes after Penguicon. Either way, find your people, like yourself, like each other, and hold them close.
 

There are other Penguicons you can look back on and think, well, you can skip that one and you'll attend another one. Not this one. Whether it's the last hurrah or not, you do not want to look back and say you weren't at Penguicon 2026.
 
 
I want us to act like we realize that we have nothing left to lose. Fuck it, we ball.

nemorathwald: (Default)
Friday night, 8PM: FoolMoon, a parade of luminary sculptures on Washington Street at Main Street. It's a branch of FestiFools, an event two days later.

Saturday afternoon, noon to 5PM: Work on the TuxTrax site for Penguicon, at All Hands Active hackerspace, 525 E Liberty. Lunch is provided to developers.

Saturday evening, 6PM: Nerdsplosion, a concert of nerd music at Cavern Club on 1st Street at Washington, sponsored by Penguicon.

Sunday evening, 5PM: FestiFools, a glorious parade of giant puppets on Main Street. My past FestiFools reports:

My FestiFools 2011 report. (Schematics) (Video)
My FestiFools 2013 report.
nemorathwald: (Default)

I'm presenting or leading the following events at Penguicon this year:


Friday 6PM: Developing Software For Penguicon

Penguicon has begun to host hackathons year-round to develop software to help organize this convention. Please join us at the whiteboard! Developers and interested stake holders will meet to discuss the project’s purpose, stack, and next steps. Look at the user stories in the readme and the flowchart image in the wiki: https://github.com/MattArnold/penguicontrax


Saturday 2PM: Penguicon Board Meeting

You’ve done the convention, you’ve met the staff, and you’ve even socialized with the ConCom. But what about those *other* Penguicon people? Those shadowy figures that create the multi-year rules, have their fingers on the money, and cause a ConChair to mysteriously appear every year in a puff of penguin-scented smoke? Ever wonder what the Penguicon Board of Directors does in their secret sanctum, and where they are taking Penguicon? Come to the Board of Directors meeting and see!


Saturday 6PM: Annual Dominion Tournament

In this million-selling “non-collectible card game,” players start with the same simple deck, and use their hand to buy cards into their collection from the middle of the table. Whoever buys the most expensive victory cards first, wins. Winners take home plastic trays for displaying cards during play. Plan to play through two games with pre-designed sets. Please sign up at Ops, but walk ins are still welcome!


Sunday 10AM: Board Game Design

What does it take to design and produce a new game? We will discuss all aspects, from initial concept and mechanics to playtesting and even funding through Kickstarter. This is a Q&A panel so bring your questions!


Sunday 11AM: Creating Machine Tool Paths In Adobe Illustrator

If you use a laser cutter, vinyl plotter, or other CNC tools at i3Detroit or another hacker space, you need 2D paths that the tool will follow. This path, or “vector”, is described with various formats such as SVG (scalable vector graphics), AI (Adobe Illustrator), or DXF (digital exchange format). This class will teach you the basics the premiere vector illustration tool, Adobe Illustrator, with an emphasis on how to prepare your file to be used as a tool path. Computers and software are not provided, we can help if you bring a prepared file or Illustrator.

nemorathwald: (Default)
I prepared for this year's tournament more meticulously than any before, but got a worse outcome than ever before. Contestants: I hear you, I understand exactly what caused this, I have a plan to fix it, and it will never happen again. Previously, I have never had such space constraints that I would have to make it clear to the programming team that my event needed tables empty for an hour beforehand to set up the tournament. That was my downfall.

The sign-up sheet was almost full. The tournament was scheduled to start at 4PM. I was scheduled to be in the Penguicon Board of Directors meeting from 3 to 4 PM, so I got some minions to set up the tournament. I gave them setup instruction sheets and one pre-assembled material packet per table. Unfortunately, there was a presentation going on in the Private Dining during that hour, so all the tables were full of gamers. My minions are kind-hearted and would never kick gamers out of the only places available to play. Due to space constraints, they would effectively close down the entire game room, end all the games in progress, and kick pretty much everybody out. I was the only one assertive enough to do that, and I was in a meeting.

As a result, setup did not take place, and the tournament started almost an hour late in a huge panicky disorganized rush, while the room was crowded with contestants. A lot of our signed-up players walked out during this time, meaning we had to re-organize the seating chart, and it took even longer. There were some setup errors, so some games had cards in them which I did not intend, resulting in extremely slow and/or swingy games.

How to fix it:

1. A sign on each table at the start of the day, saying "Please be done with games on this table by 3PM, to allow for Dominion tournament setup".
2. Do not accept being scheduled to do something else during setup.

Congratulations to the winner, Mike Riverso! He jotted his contact info and shipping address on Evernote on my phone. As soon as he left, it gave me a "java.io.IO" error and lost his information. I put up a sign in the lobby, and he sent me his info through email, so all's well that ends well. He will receive a copy of the new Dominion expansion, "Guilds", in about a month when it is published.

New things that went well:

Penguicon's new Dominion collection. The convention now owns two copies of every Dominion product, so we had enough cards. With thirty-two players and eight simultaneous games, it was the largest Penguicon Dominion tournament ever, so we needed it!

Using a megaphone. No more shouting myself hoarse.

I ordered plenty of "Estate" "Duchy" and "Province" ribbons to hand them out to each contestant. I have next year's supply already.
nemorathwald: (Default)
I am presenting in the following events at Penguicon:

Friday, 8 PM: Sci Fi on the Radio
Come attend a live dramatic reading of several early century radio scripts! Close your eyes and use your imagination, and allow our talented voice actors and foley artists to create terrors and intrigue!

Friday, 9 PM: Vinyl Cutting Demo
Your own custom design would be way better for your car window than stick figures of your family, or Calvin peeing on things you hate. This class will explain and demo how to: make vector art; use a plotter to cut it out of vinyl; weed the excess off; transfer it to a masking tape backing; and apply it. Bring an SVG or AI file on a thumb drive to go away with your own decal.

Saturday, 1 PM: Laser Cutters
The i3Detroit hacker space in Ferndale raised $6,800 in donations to buy a 150-watt laser cutter and engraver with a 3'x4' bed, capable of cutting through up to half an inch (depending on the material). This will be a presentation of photos of the machine, samples, a description of the process and capabilities, and a demonstration of the laser cutter software. This class can be your first step in certification to use it.

Saturday, 3PM: Penguicon Board Meeting
No, it's not spelled B-O-R-E-D! The important, long-term decision making squad assemble for a quarterly meeting. Open to the public.

Saturday, 4PM: Annual Dominion Tournament
Plan to play through 2 games with pre-designed sets. You can sign up at Ops to make it easier on me, but if not, please just walk in! Winner will be shipped a copy of the "Guilds" expansion when it becomes available. In this million-selling “non-collectable card game”, players start with the same simple deck, and use their cards to buy cards into their collection from the middle of the table. They go through their deck repeatedly to use their new cards to buy even more lucrative cards. Whoever buys the expensive victory cards first, wins.

Saturday, 11PM: Divination With Dominion Cards
Just for fun, we will pretend to perform cartomancy with Dominion cards. I have devised an intricate system for interpreting 20 randomly-selected cards, to tell you the winning strategy for the next few days of your life.
nemorathwald: (Default)
I almost certainly have a job, as an office clerk and phone liaison. I'll know by the end of the week. I'll have money for fuel, so you'll see more of me. After I've worked there a few months, my hours will go up from 40 to 54 hours a week. Then you'll see somewhat less of me.

(It's in Warren, so I'll have to move. Again. For the time being, I'm living out of a suitcase in Warren and only going home to Whitmore Lake on weekends. Whitmore Lake is an hour away, so that doesn't work. I have been browsing Ferndale/Royal Oak room-for-rent listings on Craigslist. I feel encouraged by the price ranges.)

This job is managing a huge number of outside contractors; i.e., people who have a tenuous relationship to us and do not necessarily have to do what we tell them to do. All we can do is replace them. Sound familiar? So, during the job interview, I described my experience with Penguicon. Keeping in touch with remote strangers who are never seen. Tracking when work is due, what is late, and when to replace someone. Motivating rather than nagging. Documenting processes. They were impressed, and said this is similar work.

You might be wondering now, "why did you spend a few years and a few thousand dollars to get a web development certificate with a 4.0 GPA?" That is only the first step of a journey. It was a good start, but job interviewers have made it clear to me that I'm still not qualified. I need to do a lot more personal learning, including:

1) Server administration from my laptop, so that I can install whichever additional technologies I want to learn.
2) Javascript libraries such as JQuery and YUI.
3) Python frameworks such as Django, and Ruby frameworks such as Ruby On Rails.
4) More about databases.
5) SASS. I would love to learn SASS.
6) How to inflict bloated, swiss-army-knife Content Management Systems. Hissssss. Actually, never mind this one.

A qualified portfolio should include a large number of web applications with polished interfaces and finished-looking designs. I would like at least one to have rich, responsive interaction, such as a game. I would like at least one to be a multi-user database-driven site. The thing is, each such project would take months of spare time. Frankly, I'm not the type who can become a hermit and emerge from my cave with a finished project in a short timespan. I like other humans too much. Other humans are the whole point of a project. Will I some day get a job as a creative or technical professional? In this economy, who knows. Perhaps in a few years. Or perhaps not-- perhaps it's only for hermits. Either way, I'm determined to learn. While I learn, I have to pay the bills, and it looks like my current job prospect is a perfectly pleasant and agreeable way to do that. I'm satisfied.
nemorathwald: (Default)
I am finding the British idiom "couldn't be arsed" very useful in the context of the annual Penguicon programming fail parade.

"...couldn't be arsed to tell the presenters before the con when their talks are scheduled."
"...couldn't be arsed to write one sentence for the program book describing a Nifty Guest."
"...couldn't be arsed to respond to the simplest email."
"...couldn't be arsed to read their own itinerary."
"...couldn't be arsed to attend even one concom meeting."
nemorathwald: (dominion)
In an act of amazing and utter coolness, Rio Grande Games has re-iterated their friendly policy toward fan cards. In so doing, they also asked fan creators help them out, by formulating the name "[My Expansion Name], a Fan Expansion for Dominion" and avoid the formulation "Dominion: [My Expansion Name]" which is reserved for official expansions. This is to prevent confusion. My original three disclaimers still apply as well.

This card can make draw piles as open as the recipe for the OpenSoda that Penguicon serves in the ConSuite. Your deck remains face-up, even after you shuffle it. The only way to get it face-down again is to play another OpenSoda. But you can only use each copy of OpenSoda once, and it will throw itself out of the game. There are only ten copies in the supply.

Sometimes you want to know "Should I play this card which will draw the next card in my deck?" Well, with OpenSoda, you can put your draw pile face-up. Now you're drawing from what used to be on the bottom, and you will always see what's next.

At other times, you have a deck-inspection attack like Pirate Ship, Thief, Swindler, or Saboteur, and you're wondering whether it's worthwhile to play it. If you play OpenSoda against everyone else's decks, you can see if they have some delectable goodies on top, just waiting for your destruction. If someone else does that to you, you can play OpenSoda to put your deck back face down.

I wanted to see if I could design a card that would actually motivate players to buy Curses (a negative one victory point card, which doesn't do anything). Normally no one buys Curses. They exist only to inflict on other people. Kimba's "+1 Buy" lets you buy an extra card on the turn you play it. I'll bet you'll use that Buy to get a Curse card, which only costs zero dollars. This card uses Curses as an incredibly powerful fuel. The question is, can you get rid of them by the end of the game?

Say what you want about Kimba, she did some things that we don't have anymore, in ways that sometimes went unnoticed. This card is useful too-- if you bite the bullet, make the hard choices, and accept the damage of Curses to your deck. I dare you!

They say each good Dominion card tells a little story. The story is about what the card does in the start of the game, what it does in the midgame, and what it does in the endgame. Let's just say the Kimba card had too much of a story on it. I just couldn't fit all the effects I wanted to have. At one point I had Kimba trashing everyone else's Potion cards, because she's a teetotaler. And so on. I was doing too much with one card. So I split some of the effects to their own cards. Like this one:

This card will throw itself out of the game at the absolute last minute. (Perhaps even at one AM on the morning of the convention.) Everybody's holding onto their copies of this, holding out hope, because the earlier you play it, the less it's worth. Finally someone will throw one in the trash to get rid of Gold or Platinum from their opponents. (Canceled plane tickets.) Then all of a sudden everybody is trashing Hhhhhhwil Hhhhhhhwheaton. It's like an extravaganza of Hhwheaton-trashing.

Keep in mind that the trashing effect happens when your card gets trashed for any reason, not just when the card trashes itself. If someone hits your Hhwil with Thief or Saboteur, it attacks everyone other than you even though it's not your turn.

I didn't have the heart to put this person on the card. Suffice it to say that when you take on a job and are never heard from again, it is vitally important that we at least get one message from you, acknowledging that you got our email firing you. Otherwise, no one else is able to do your job, because they don't know what arrangements you might be making behind the scenes.
nemorathwald: (hacker)
A poster in Ops at U-Con advertised seeking geeks to be interviewed, for an honors thesis about geek culture. So I emailed Rachel Yung at and signed up. If you self-identify as a geek, Rachel wishes you to do likewise. Here is a transcript of the interview.
Read more... )
nemorathwald: (cat herder herding cats)
My memory is weird. It fails me often, and that has been one of my most serious weaknesses as Conchair. But my emotional memory is my strength. When things are at their best, and I'm happy, I vividly remember the bad times as a cautionary tale, and steer clear of disasters. When things are at their worst, and I'm disappointed or ashamed, I vividly remember how things went well, and keep energized. This year's concom, of this particular convention, can say a lot of things, but they cannot say the Conchair ever run and hid.

March is the worst. Every year, my memory of the previous year's triumph fades gradually, like a battery. I feel less and less enthusiastic until I actually arrive at Penguicon on Thursday night or Friday. Three days later, most of the others who sacrificed as much as I did just want to put it behind them, while I am at my most excited peak.

It's my job to visualize the worst that could happen, remember the failure modes of past years, and act to prevent it. It's draining. At the worst times, I remind myself to picture the positive experiences of the weekend in my mind. To actually daydream about Penguicon. Then I get a recharge. Concom meetings and SMOS dinners are essential for this.

From time to time, I add a puzzle to my text adventure in progress, Sim Penguicon, and it helps. I figure out how to get Inform to make someone I know carry a concealed weapon. How to make a luggage cart a rideable vehicle. How to get the voice recorders taped to the tables to record everything that happens in that room. How to give the protagonist a set of scores in caffienation, or blood sugar, or adrenaline. How to hide ninjas.

The best time of the past month was probably when [livejournal.com profile] jer_ sent an email to the concom list announcing a sponsorship. Not exactly because of the news itself-- although it was tremendous, and with poetic appropriateness, it was an energy drink. Specifically because he painted a picture with words of the experiences the sponsor would provide during the convention. From that seed, an entire environment stepped out from behind the curtains. A movie unfolded in my head. The image that had receded behind all these cautionary images was, for a bright moment, almost tangible. My eyes were once more on the prize.

43 days.
nemorathwald: (atomic)
Friday, 7 PM, I'm on the panel discussion "Is this your first convention?" in Dennison III.

Saturday, 7 PM, I will serve as the barista for "Cappuccinos with Cory Doctorow".

My burr coffee grinder is adequate, but no longer grinds as fine as it used to. Does anyone have a burr grinder I can use? (Nothing using blades.)

To head off the questions in advance, there will be no Cafe Penguicon at 'Fusion, just as there was not at 'Clave. They don't make enough registrations to pay for themselves, and the people who put them on are consistently stressed out about it. We'll have a fan table. I think our marketing dollars are better spent at events where we aren't known yet.

That having been said, with the tight budget we have, it has been tough to figure out how to do a Cafe Penguicon out of state. Unlike some previous chairs, I don't have the income with which to pay for such a trip, let alone pay for the hotel room out of my pocket. I hope to work out a solution in time for Capricon, but we'll see.
nemorathwald: (Default)
Tomorrow, Saturday March 21, there is a Penguicon Concom meeting at the home of Andy Vinton in Ypsilanti. [profile] treebones will provide fresh-baked bread, spinach quiche, fresh chocolate chip cookies, and some random salty foods available at 2 p.m. There'll be coffee, but not a whole lot of soda unless you want to bring some. The meeting will start at 3 PM. Email my gmail account, matt dot mattarn, for directions. I look forward to seeing you there!
nemorathwald: (Default)
We'll have at least two SMOS Dinners between now and Penguicon. Allison Anderson will host at her home in New Baltimore on Friday, March 14. Limey Zernich will host at his home downriver on Friday, March 28, where we will test out Penguicon's new Chaos Machine. Both will be at 7 PM. Email me at my gmail account, matt dot mattarn, for directions.
nemorathwald: (hacker)
Garrett asked me to post this:
Great news for Geeks with Guns! We've filled all of the available slots. Just another advantage of preregistration.

The arrangements with the range have been finalized. We'll be shooting at Firing Line Indoor Gun Range and Gun Shop. This is the same place we have enjoyed great service in years past. Everybody going will need to fill out the following Range Application to shoot at the range itself. You'll be on the range sooner if you fill out a copy at home and bring it with you.

Geeks will be meeting on Friday, April 18th, 2008 at 10:00 am in front of Charlie's Crab. This is a different location than the one we used last year. Also, this year we will have the registration packages for people who are going on Geeks with Guns. This way you will have access to your badges and program book as soon as possible.

- Garrett
nemorathwald: (Default)
I've been a bystander to some interesting conversations between Concom members about Nifty Guests at Penguicon. I've been watching the process of Nifty selection up-close-and-personal under four consecutive Conchairs. It has never been organized and usually nobody has the slightest clue what Nifty even means. Every year we made our share of mistakes in who we gave the status to. But I've listened to a lot of philosophies expressed about it over the years, and condensed what I thought were the most helpful, meaningful set of non-contradictory definitions into an answer on our FAQ page.
"Nifty Guest" is a status we confer on those who are not our Guests of Honor this year, but have been in the past, or they are celebrities in their own right. We only have about twenty or fewer Nifty Guests per year, although that number gets slightly larger each year from the original two. It is not simply to be used an award for people we like who have done things we admire. It is for two kinds of people.
- Celebrities or leaders within their specific subculture or internet community. They have a fanbase within that subculture to whom they announce, "you can meet me at Penguicon," so they are an attendance draw.
- Those who are going to attend Penguicon to provide a specific event which is so glittery and shiny for our attendees that it stands above our other programming. When we feel we can't do without them, but they can't attend without a little modest financial help, sometimes we have Niftified them. This second type of Nifty has been kept deliberately rare, maybe one per year.
"Program Participant" is a general term for anyone who delivers a presentation, is on a discussion panel, runs a scheduled game, or is featured in any other scheduled event at Penguicon. Those who are not designated a Guest of Honor or Nifty Guest receive a discounted admission rate for providing Penguicon content. The reality is, all our Program Participants are truly nifty in the sense of the English adjective. But each year I've seen us turn down several potential program participants because they couldn't show up without a free membership badge. As an all-volunteer not-for-profit convention (and one that is relatively new and still building financial security), we can't do that yet.
So you can see, as Conchair for next year I have some pretty well-defined ideas about it, and I'm going to be able to give some clear guidance to the people involved in Nifty selection. Others will disagree completely or have variations on it, and that's fine.

1. We have to limit it somehow. )

2. We need clearer guidelines. )


4. The real purpose of the guidelines is to get an arbitrary number, but as long as they're there, each guideline may as well help us. )
The code is more like guidelines, really.

So what have we got? Two or more of the following:

1. Strongly bound trait: Fan base who will attend for no other reason than they heard Nifty will be there
2. Strongly bound trait: Good to put on programming
3. Weakly bound trait: If not professional, at least spends an amount of time on their avocation comparable to a part-time job
4. Weakly bound trait: Lives far away and/or would not otherwise attend the convention
5. Weakly bound trait: Invited as a full Guest of Honor at other conventions

Remember, radial category! Most Nifties lack one or more of these, and that's fine. So a prospective Nifty really needs to meet at least one strongly-bound trait, and has to make up for it with weakly-bound traits. If they meet all of them they are the prototype Nifty of which other Nifties are variations.

This system should be tweaked some more. More ideas are welcome, but remember, does your idea solve the problem of limiting the number to 20? And does it do this in a way that squeezes maximum benefit to Penguicon out of the Nifty Guest?

Keep in mind before you comment, the suggested guidelines are about the prototype Nifty, not all Nifties!
nemorathwald: (Default)
If you want to get up in the morning and feel like you get to spend at least part of your time on something that matters, you could do a whole lot worse.



You know, the capstone of Penguicon that tips it over from a great idea to a brilliant motivational structure is that it's centered around fun, so we don't take ourselves too seriously. If it weren't for that element, there would be self-righteous one-upmanship and pious guilt-trips, and that would kill it. If you don't step up to the plate, and the convention were to fade away because somebody dropped the ball, all we've lost is a silly little costume party, right?

It's as if the motivation were "ha ha only serious". And yet I still get the motivation to work harder than I've ever worked on anything in my life. That's a neat little mind hack.

Such intersections seldom come along, and I'm grateful for the unique opportunity.
nemorathwald: (hacker)
I've been making a miniature toy Penguicon. You can run around in it and interact with artificially-intelligent miniature versions of people you might recognize. It's a shame Randy Milholland of "Something Positive" isn't returning this year--- had I made one for last year's Penguicon, it would have included something like this:
> GIVE FANFIC TO RANDY

You hand the crumpled sheaf to Randy Milholland. His eyes, as they traverse the lines, lose their light by progressive stages. Finally he slumps into the sofa. "I've lost my will to live," he says.

Rippy the Razor Blade walks into the Consuite.

> EXAMINE RANDY'S WILL TO LIVE

It's no longer here, it's lost. Maybe you can find it.
The sort of game you can play using an interpreter program like WinPlotz used to be called a "text adventure". Occasionally the word "storygame" tries to get traction and fails. The term of art has come to be "interactive fiction". The difficulty in naming results from so many simultaneous categories: programmers call it a simulator parser or a conversational interface, authors call it narrative prose, and gamers call it a puzzle game. Just as in the blind descriptions of Rudyard Kipling's elephant, they are all correct.

This project is experiencing feature creep like mad. I'm using it for a learning experience, and the more I discover the InForm system can do, the more I build in. It now simulates the player's mental and physical condition along several dimensions. I'm actually toying with the idea of having the game ask you for your LJ username, and building a programming track from your interests list, so you can plan out how to maximize your "fun" points score as the weekend goes by. I'm also realizing how many games Andy Looney has designed which you could play against him in the game room.

But no, this thing has to get out the door some time. I'm not going to program in every flower planter in the lobby. Building the hotel convention center and its contents is mostly finished, but the markup has run to the thousands of words. This is to say nothing of the pseudocode that scripts the behaviors, events, and puzzle mechanisms.

This is so fun, I think I need to find an organization for Interactive Fiction and see if I can get on the Board of Directors or something. Yeah, I'm that excited about it.

Let me tell you a bit about user interfaces as it relates to Interactive Fiction. An interesting thing happens when people get really good at writing text adventures. They're trying to manage the state of your knowledge: not too much too soon, not too little too late, see? Because it's a puzzle. Also they're trying to motivate you, carefully adjust to your expectations, respond to your constant errors, and put you at precisely the right frustration level, see? Because it's a game. They're also trying to predict and manage how you feel about it, see? Because it's a literary drama with a plot, setting, and characters.

All of those things involve them modeling the human, not modeling the computer system.

And what happens -- aha! -- when such people are also programmers? Not just any programmers, but programmers in the area of natural language interface. What happens when the best of them get together and program a development environment and framework, and then design the user interface for it, and then write debugging error messages and step-by-step documentation for it?

You get software that seems to read your mind, that's what. InForm 7 (available free for Windows, Mac and Linux) has the most kickass debugging error messages and step-by-step documentation I've ever seen.
nemorathwald: (I'm losin' it)
[personal profile] cosette_valjean left this morning on a twelve-hour car trip, for a week-long vacation with her family in Alabama. I begin an experiment in carlessness (also-- since I have delayed getting a bank account-- an experiment in making sure to get by on a set amount of cash.)

My car works fine. I just can't seem to find where I put the title, so I can bring the title to get insurance, so I can bring proof of insurance to get tags. It's been nice to not have to pay those costs for a while, but the time has come to get back behind the wheel.

[profile] overthesun is on his way here to take me grocery shopping, and carpool to the Penguicon Board of Directors meeting (which is open to the public, by the way) from 1 PM to 4 PM at 5675 Big Pine Drive, Ypsilanti, MI  48197. One of the items on their agenda is the election of a 2009 conchair. This year we have a possibly record-setting high number of volunteers for the job who don't have to be tackled and forced to do it. That number is one. I will give you more news on this later.
nemorathwald: (EPCOT)
EPCOT Center had a robot arm that painted portraits, in the late eighties/early nineties. I bought a robot-painted portrait of me, but left it on the double-decker bus in World Showcase.

Now I want to make something like this poster-making robot made out of printer parts and an old Roomba.

What Penguicon needs is an annual Hack Of Honor-- a live-and-in-person D.I.Y. Imagineering exhibit that makes conventions fun. We're not going to get Makers to pack up and bring their stuff without helping them.

P.S. I won "Funniest Costume" at Blasted Bill's annual Halloween Bash last night for "Misinformed Time Traveler".

March 2026

S M T W T F S
1234567
89 1011121314
15161718192021
22232425262728
293031    

Syndicate

RSS Atom

Most Popular Tags