The Well-Tempered Plot Device
Aug. 11th, 2005 10:53 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Read this hilarious blog entry by Nick Lowe from a 1986 issue of Ansible. I call it a "blog entry from 1986", because Ansible is a fanzine. This is an ancient form of communication between fans from before there was blogging, using dead trees and shoe rubber that transmit blogs to you at .0000000000000001 megabytes per minute. Twenty years later this essay has been put on a webpage and got hundreds of thousands of readers by getting on the most popular bookmarks list on del.icio.us.
Read it right now. I nearly fell over laughing. Some choice excerpts:
"While this Thing rested in the possession of the Divine Dynasty" (ie. the good guys) "the favour of the Gods shone upon Atlantis. No Emperor could hold the throne unless he also held the Black Star...." which means that the wicked Trotskyite rebels that have temporarily overrun the kingdom will be overcome so long as the goodies retain the Black Star. Notice that the only causal connection between possession of the Black Star and victory is that enforced by "the Gods", for whom of course read "the author", and you perhaps begin to see why I like to term this kind of thing Collect-the-Coupons plotting. It would be much too complicated to have three goodies overcome the whole usurping army... So what you do instead is write into the scenario one or more Plot Coupons which happen to be "supernaturally" linked to the outcome of the larger action; ... the hapless goodies have to run down no fewer than nine different plot tokens before they can send off to the author for the ending.
I've changed just one word throughout; see if you can spot what it is.
A Plot Voucher is one of those useful items that is presented to the hero at the start of his adventure with a purpose totally unspecified, that turns out at an arbitrary point later in the story to be exactly what's needed to get him out of a sticky and otherwise unresolvable situation. ("This voucher valid for one [1] awkward scrape. Not transferable."
Don't forget that if you're absolutely stuck for anything for your characters to do, you can always issue them with little plot algorithms prescribing a sequence of more or less pointless tasks that they have to fulfil in order to achieve their end. Again, this is particularly easy to do in fantasy: an ancient prophecy, more often than not couched in mock-archaic verse, is quite sufficient.
One thinks irresistibly of Gandalf's famous words to Frodo when explaining the logic of The Lord of the Plot Devices: "I can put it no plainer than by saying that Bilbo was meant to find the Ring, and not by its maker." Frodo, unfortunately, fails to respond with the obvious question, to which the answer is "by the author".
But actually, it's not always necessary for the author to put in an appearance himself, if only he can smuggle the Plot itself into the story disguised as one of the characters. Naturally, it tends not to look like most of the other characters, chiefly on account of its omnipresence and lack of physical body. It'll call itself something like the Visualization of the Cosmic All, or Seldon's Plan, or The Hitch-Hiker's Guide to the Galaxy, or the Law, or the Light, or the Will of the Gods; or, in perhaps its most famous avatar, the Force. Credit for this justly celebrated interpretation of Star Wars belongs to Phil Palmer; I'd only like to point out the way it makes sudden and perfect sense of everything that happens in the film. "The time has come, young man, for you to learn about the Plot." "Darth Vader is a servant of the dark side of the Plot." When Ben Kenobi gets written out, he becomes one with the Plot and can speak inside the hero's head. When a whole planet of good guys gets blown up, Ben senses "a great disturbance in the Plot."
Read it right now. I nearly fell over laughing. Some choice excerpts:
"While this Thing rested in the possession of the Divine Dynasty" (ie. the good guys) "the favour of the Gods shone upon Atlantis. No Emperor could hold the throne unless he also held the Black Star...." which means that the wicked Trotskyite rebels that have temporarily overrun the kingdom will be overcome so long as the goodies retain the Black Star. Notice that the only causal connection between possession of the Black Star and victory is that enforced by "the Gods", for whom of course read "the author", and you perhaps begin to see why I like to term this kind of thing Collect-the-Coupons plotting. It would be much too complicated to have three goodies overcome the whole usurping army... So what you do instead is write into the scenario one or more Plot Coupons which happen to be "supernaturally" linked to the outcome of the larger action; ... the hapless goodies have to run down no fewer than nine different plot tokens before they can send off to the author for the ending.
I've changed just one word throughout; see if you can spot what it is.
Covenant saw. The Staff of Plot. Destroyed. For the Staff of Plot had been formed by Berek Halfhand as a tool to serve and uphold the Plot. He had fashioned the Staff from a limb of the One Tree as a way to wield Earthpower in defence of the health of the Land, in support of the natural order of life. And because Earthpower was the strength of mystery and spirit, the Staff became the thing it served. It was the Plot; the Plot was incarnate in the Staff. The tool and its purpose were one. And the Staff had been destroyed. That loss had weakened the very fibre of the Plot. A crucial support was withdrawn, and the Plot faltered.Of course, the word "Plot" in all this replaces Donaldson's "Law" (with one of those significant initial capitals), and of course all Covenant has to do now, in a Lensmanesque escalation of the same basic routine he went through in previous volumes, is go chugging off to cut himself a new Staff of Plot from the jolly old One Tree.
A Plot Voucher is one of those useful items that is presented to the hero at the start of his adventure with a purpose totally unspecified, that turns out at an arbitrary point later in the story to be exactly what's needed to get him out of a sticky and otherwise unresolvable situation. ("This voucher valid for one [1] awkward scrape. Not transferable."
Don't forget that if you're absolutely stuck for anything for your characters to do, you can always issue them with little plot algorithms prescribing a sequence of more or less pointless tasks that they have to fulfil in order to achieve their end. Again, this is particularly easy to do in fantasy: an ancient prophecy, more often than not couched in mock-archaic verse, is quite sufficient.
One thinks irresistibly of Gandalf's famous words to Frodo when explaining the logic of The Lord of the Plot Devices: "I can put it no plainer than by saying that Bilbo was meant to find the Ring, and not by its maker." Frodo, unfortunately, fails to respond with the obvious question, to which the answer is "by the author".
But actually, it's not always necessary for the author to put in an appearance himself, if only he can smuggle the Plot itself into the story disguised as one of the characters. Naturally, it tends not to look like most of the other characters, chiefly on account of its omnipresence and lack of physical body. It'll call itself something like the Visualization of the Cosmic All, or Seldon's Plan, or The Hitch-Hiker's Guide to the Galaxy, or the Law, or the Light, or the Will of the Gods; or, in perhaps its most famous avatar, the Force. Credit for this justly celebrated interpretation of Star Wars belongs to Phil Palmer; I'd only like to point out the way it makes sudden and perfect sense of everything that happens in the film. "The time has come, young man, for you to learn about the Plot." "Darth Vader is a servant of the dark side of the Plot." When Ben Kenobi gets written out, he becomes one with the Plot and can speak inside the hero's head. When a whole planet of good guys gets blown up, Ben senses "a great disturbance in the Plot."