Mage: The Ascension
Oct. 19th, 2005 12:36 am( Read more... )
Within the "Read More" link are my results from the religious categorization quiz, gakked from
sarahmichigan and
rikhei.
Of course it listed me in the atheist quadrant. "But why," I hear you ask, "did you score only 60% scientific and 60% reason-oriented? Why not 100%?" Because it was testing what kind of person I am, not necessarily what kind I want to be. For instance, I answered "right-brained" instead of "left-brained" because although my values assert the primacy of reason and technical expertise, any techie who knows me will tell you I lack the temperament to write shell scripts, compile software, patch my kernel, etc. ad nauseum. I'd rather read an instruction book rich with storytelling metaphor, like Unix for the Beginning Mage. I'm more like a journalist attempting fervently to accurately report on a science outside his scope, to a public who knows even less.
I noticed that there are two kinds of people in my life. There are the technical experts, with whom I enjoy shooting the breeze and absorbing some of their knowledge. Then there are those with no interest in such things, who, when they hear me shooting said breeze with said experts, don't realize the most I know about each topic is the name of the topic and the broad category of problems to which it is applied. Each group thinks I am in the other group. I've been mistaken for a computer science person for as long as computers have existed. Before that time, classmates assumed I would be a psychologist.
My aptitudes are those of an artist, a storyteller, a speechmaker, an emotional engineer. I'm interested in embodying secular, skeptical, scientific values into the inner world of the heart. It is a connection that has rarely been made except by science fiction literature. The universe of the skeptical, scientific, secular view is not a cold and boring place. It's bursting with vitality, passion, interest and love.
Over lunch at a restaurant during ConClave, the inestimable Chuck Child described an RPG campaign he had played in the White Wolf game "Mage: The Ascension." I was fascinated by his description of the Virtual Adepts: hackers who figured out that the universe was a massive computation, and devised ways to hack into it. In this way, they found a "Scooby-Doo" explanation for all the other supposedly magical phenomena in the game's setting.
It's a good thing I heard Chuck describe the hacking re-interpretation before he loaned me the roleplaying sourcebook, or I would never have gotten past the introduction. The majority of the book laments the success of science as changeless mediocrity, disparages the virtue of reason as the sterilization of creativity, and glorifies denial. "Reason is the festering scab laid down over reality... It's not a pretty picture, this dream of reason," reads page 36. Nothing could be further from the truth. Granted-- like any work of fiction, this is not intended to be taken literally. But who is intended to enjoy that sort of talk coming from a protagonist instead of a villianous cult leader or a mob? Is it marketed to someone who can't find anything to acheive or be happy about or interested in among that which is possible? When I thought about what wonder and beauty are revealed in the real-life universe, what oddness and adventure are scientifically plausible, and the mind-blowing vision of post-human ascension the twenty-first century could bring to the world as we know it, I honestly chuckled at how atrophied and sad is the vision of Mage: The Ascension.
Chuck's campaign had been a renegade attempt to squeeze unauthorized lemonade from this lemon. If I were to play the game as originally intended, I might have to join the antagonists of the setting, the men in black of the oppressive "Technocracy", just in order to hang around with players and characters who don't hate me. Interestingly, the Virtual Adepts used to be a well-meaning group within the Technocracy but left because they disagreed with their attempts to enforce conformity.
Does the freedom to believe anything you want a legal freedom, where no one can put you in jail for thought crime, or does it also mean the freedom to not be proven wrong? If somebody shows evidence that you've believed the wrong thing, you are kind of "coerced" by reality to stop believing it. Unless, that is, your brain is outfitted with the sort of industrial-grade denial usually reserved for tantrum-throwing toddlers.
Within the "Read More" link are my results from the religious categorization quiz, gakked from
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Of course it listed me in the atheist quadrant. "But why," I hear you ask, "did you score only 60% scientific and 60% reason-oriented? Why not 100%?" Because it was testing what kind of person I am, not necessarily what kind I want to be. For instance, I answered "right-brained" instead of "left-brained" because although my values assert the primacy of reason and technical expertise, any techie who knows me will tell you I lack the temperament to write shell scripts, compile software, patch my kernel, etc. ad nauseum. I'd rather read an instruction book rich with storytelling metaphor, like Unix for the Beginning Mage. I'm more like a journalist attempting fervently to accurately report on a science outside his scope, to a public who knows even less.
I noticed that there are two kinds of people in my life. There are the technical experts, with whom I enjoy shooting the breeze and absorbing some of their knowledge. Then there are those with no interest in such things, who, when they hear me shooting said breeze with said experts, don't realize the most I know about each topic is the name of the topic and the broad category of problems to which it is applied. Each group thinks I am in the other group. I've been mistaken for a computer science person for as long as computers have existed. Before that time, classmates assumed I would be a psychologist.
My aptitudes are those of an artist, a storyteller, a speechmaker, an emotional engineer. I'm interested in embodying secular, skeptical, scientific values into the inner world of the heart. It is a connection that has rarely been made except by science fiction literature. The universe of the skeptical, scientific, secular view is not a cold and boring place. It's bursting with vitality, passion, interest and love.
Over lunch at a restaurant during ConClave, the inestimable Chuck Child described an RPG campaign he had played in the White Wolf game "Mage: The Ascension." I was fascinated by his description of the Virtual Adepts: hackers who figured out that the universe was a massive computation, and devised ways to hack into it. In this way, they found a "Scooby-Doo" explanation for all the other supposedly magical phenomena in the game's setting.
It's a good thing I heard Chuck describe the hacking re-interpretation before he loaned me the roleplaying sourcebook, or I would never have gotten past the introduction. The majority of the book laments the success of science as changeless mediocrity, disparages the virtue of reason as the sterilization of creativity, and glorifies denial. "Reason is the festering scab laid down over reality... It's not a pretty picture, this dream of reason," reads page 36. Nothing could be further from the truth. Granted-- like any work of fiction, this is not intended to be taken literally. But who is intended to enjoy that sort of talk coming from a protagonist instead of a villianous cult leader or a mob? Is it marketed to someone who can't find anything to acheive or be happy about or interested in among that which is possible? When I thought about what wonder and beauty are revealed in the real-life universe, what oddness and adventure are scientifically plausible, and the mind-blowing vision of post-human ascension the twenty-first century could bring to the world as we know it, I honestly chuckled at how atrophied and sad is the vision of Mage: The Ascension.
Chuck's campaign had been a renegade attempt to squeeze unauthorized lemonade from this lemon. If I were to play the game as originally intended, I might have to join the antagonists of the setting, the men in black of the oppressive "Technocracy", just in order to hang around with players and characters who don't hate me. Interestingly, the Virtual Adepts used to be a well-meaning group within the Technocracy but left because they disagreed with their attempts to enforce conformity.
Does the freedom to believe anything you want a legal freedom, where no one can put you in jail for thought crime, or does it also mean the freedom to not be proven wrong? If somebody shows evidence that you've believed the wrong thing, you are kind of "coerced" by reality to stop believing it. Unless, that is, your brain is outfitted with the sort of industrial-grade denial usually reserved for tantrum-throwing toddlers.